Players

Carry the Glass Together Players & Duo Play

The social half of the obby — who leads, who talks, and who waits.

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Players Hub

Carry the Glass Together is a players game wearing an obby skin. The tower is public. Your duo is the private server that matters. This hub collects the social pages: leader for who calls jumps, and callouts for the words that prevent a hammer clip. Mechanical pages live under guides. Hazard ranks live under the tier list.

If you queued without a friend, go to how to find a partner first. This hub assumes two people are already holding the pane.

What “players” means on this wiki

We are not listing streamers or a celebrity roster. We are listing roles in your pair. The promo art shows a blue construction worker and a red one sharing a long cyan pane. That is the whole cast. Your job is to decide who is the front of that pane when a mallet swings.

A good player in this experience:

  • Stops on Wait
  • Jumps on a count, not on panic
  • Banks checkpoints
  • Does not open codes over water
  • Does not install a script to skip the other human

Those five lines beat any cosmetic flex in the lobby statue circle.

Start here based on the argument you are having

  • “You keep walking early.” Make them the follower and read leader.
  • “I can’t hear what you want.” Open callouts and the callout sheet.
  • “Hammers are unfair.” They are S-tier on obstacles. Waiting is a player skill.
  • “You’re on phone, I’m on console.” Mixed platforms are fine; the stabler input leads. See controls and console support.

Voice, chat, and silence

Voice is the S-tier comms method for hammers. Chat is A-tier for lobby pairing and F-tier for a live mallet cycle. Silence can work for a duo that already has a count in muscle memory. New pairs should not try silence until they have a clean first water jump from Getting Started.

If one of you cannot use voice, pre-agree that the leader’s jump is the signal. The follower copies within a fraction of a second. That is harder than it sounds; practice on grass.

Ego and rage

This genre exists to test friendships. That is the joke on every thumbnail. You still do not have to perform the joke. After a shatter, one sentence: the rank you hit (stretch, hammer, jump). Then walk. If the session is only blame, park the game and read how to protect the glass separately. Coming back cold is a player skill too.

Do not invite an audience into a learning run. Extra friends in the server will grab the pane or jump in front of hammers “for content”.

After you clear

Help a new pair. The how to find a partner page exists because empty servers stall the experience. If you enjoyed the beta, send feedback through official links instead of demanding a ranked ladder that is not in the listing.

Player pages will grow if the developer adds a leaderboard. Until then, your only ladder is fewer shatters than last night.

FAQ

Frequently Asked Questions

Quick answers for duos who keep shattering the pane.

Is there a player database or stats page?

No official public stats board is listed. Track your own shatter count and use checkpoints.

Who should I main?

There are no characters to main. Pick a leader role for the segment.

Do we need a mic?

It helps on hammers. Without one, use the short list on callouts.

Can more than two people carry?

The design is two handles. Extra players are crowd control problems, not extra hands.